
*** Simulated known Patch: activate_optional_pad_output (byte-wise) *** Simulated known Patch: suppress_pad_error_handling (and get pad_enable) *** Simulated known Patch: suppress pad_card_auto_ack (even if enabled)
The nocash BIOS automatically detects the DUART hardware, and activates TTY if it is present. The nocash BIOS can be used to view these statements. On booting, the TTY debug console displays debug information. The only way to see it is to use a hex editor. Unlike the previous game, this is not printed on the debug monitor. Mail me at refers to programmer Andrew Howe, who went by Dude Howe in the previous game.
v1.3 (): menu choices are to play Tomb Raider II, or a video demo of "TimeSplitters" for PS2, or a movie-trailer for "Chicken Run", which also has a brief advert at the end for the PS1 game of that movie.ĭude greets: Shroomz, Bag, The Menzie, Nagra, K-Comm, Snake & McBain of EZ-o-Ray. v1.2 (): menu choices are to play Tomb Raider II, the same "Area 51" demo level of Tomb Raider III (as on the v1.1 disc) or a playable demo of "Legacy of Kain: Soul Reaver". v1.1 (): menu choices are to play Tomb Raider II, or play a one-level demo of "Gex 3: Deep Cover Gecko" ("Mystery TV" level) or "Tomb Raider III" ("Area 51" level), or a video of "Legacy of Cain: Koul Reaver". Version 1.1, 1.2 and 1.3 all boot to a menu screen, allowing the player to choose to play Tomb Raider II, or a demo or video included. The game boots straight to the Tomb Raider II game. The difference between each is simply what extra demos or videos have been included. Each of the NTSC versions (v1.0, v1.1, v1.2 and v1.3) contain the exact same files for the Tomb Raider II game. The remaining two files, "BULL.RAW" and "TITLE.RAW", contain the demo/beta title-screen background, which goes unused in the final. This suggests an original plan for Tomb Raider II was for each level to have its own unique load-screen, but this was scrapped in the final for a load-screen-per-location (as in the original Tomb Raider) instead. 17 of the extra files in the NTSC-A release match level names, and the content of each is indentical: a black image with green "LOADING" text. In the PIX folder (which contains the load-screens, legal warning, credits and title-screen background images), all four NTSC-A releases contain 35 files, whereas the PAL version is cleaned-up and contains only 16. Has an extra FMV file called "VICTOR.FMV", which is 2.21MB in size. Many of the files are also slightly-larger in the NTSC-A version, suggesting either last-minute changes have been made, or they are older, less-optimised versions of the levels. In the NTSC-A version, nearly every file (except "TOMBPSX.DAT", which is identical in both, and the "playable.psx", which is only in the NTSC-A releases) have a modified date of 1, suggesting it was compiled later. PSX level and cut-scene files vary between: 2, 2, 2,, or. Was compiled first, as the modified dates of the. Lacks the "playable.psx" level file in the DATA folder.